Sylvester and Tweety in Cagey Capers should have been an easy premise to translate to a powerful 16 bit console like Sega Genesis. After all what’s more fun than watching Sylvester the Cat endlessly chase a tiny little Tweety Bird only to be mercilessly thwarted at every turn? Instead this game makes interesting stylistic choices — and by interesting I mean ALL OF THE WRONG ONES.
You’re thrown into a seemingly open world that’s really not, which has only one linear path you can follow, and they don’t tell you WHERE IT IS. Then they give you the cat a set of claws so weak you can’t even pop a balloon with them (I mean that literally as you’ll see from the footage) that exist solely for the purpose of knocking furniture over just so you can stack it back up. Does this not sound like any fun? IT GETS WORSE. MUCH WORSE. Subscribe to mmf187 for more episodes of Genesis Does every Thursday at 8 PM ET, 7 Central.